We’re assembling a small, senior team across gameplay engineering, technical art, and level design.
Cel Shader ArtistMasters toon shading and stylized rendering for 3D environments and characters.
Illustrator / Pencil ArtistCreates hand-drawn concept and character art, texture sketches, and line expression design.
Game Storyboard ArtistPlans cinematic sequences and gameplay cutscenes with visual clarity and timing.
C++ Game DeveloperImplements gameplay systems, physics, and engine integrations in Unreal or custom builds.
AI + UI DesignerMerges player experience with adaptive interface logic and game AI feedback systems.
Lead Game ProgrammerDirects the engineering pipeline and gameplay frameworks, mentors junior coders.
Backend / Technical EngineerManages multiplayer servers, build pipelines, and live telemetry systems.
Audio Software EngineerDevelops sound tools, music integration, and spatial audio effects for gameplay.
SDK / Tools Engineer (Jetpack Integration)Builds internal plugins, editors, and API wrappers for development teams.
PlayStation Partnerships & Sales LeadHandles studio relations, platform compliance, and global publishing coordination.
VFX ArtistDesigns real-time visual effects—explosions, smoke, and particles—to enhance immersion.
Artist FX ArtistFocuses on the artistic direction and expression of special effects, balancing color and motion.
ArtistContributes original visuals, textures, and creative assets across multiple projects.
HonestyLeads initiatives rooted in integrity, mentorship, and moral creativity across all studio projects.
CorreliaA conceptual coordination role connecting artistic, narrative, and world-building teams to unify design language.